Just two years after the unprecedented success of "Baldur's Gate 3," Larian Studios officially unveiled a new "Divinity" title, showcasing it with a high-profile presentation at this year's The Game Awards. The announcement immediately sparked enthusiastic discussion among players.
Prior to this reveal, many in the industry had anticipated the team would continue to expand within the "Baldur's Gate" universe. However, the reality is that the developers yearned to return to a world entirely their own.

In an interview with foreign media, studio founder and head Swen Vincke stated directly that every game possesses a unique language and personality, and the creative process must follow its inherent nature. While the new "Divinity" took considerable time to find its direction, the team is gradually settling into its own rhythm.
He also admitted that as the team expanded, coordination and management became far more challenging than during the early days of developing "Divinity: Original Sin." However, he noted that high risk and bold experimentation are an unavoidable part of innovation.
More critically, Vincke emphasized that the current team "really wants to make this game." He revealed that while the results of "Baldur's Gate 3" were astonishing, the creative process wasn't always exciting due to the constraints of "Dungeons & Dragons'" existing rules and world-building. In contrast, "Divinity" allows developers to regain full control over all systems and settings, reigniting their passion for development.

Indeed, "Baldur's Gate 3" represented a necessary but challenging pivot for Larian. For the first time, the team temporarily stepped away from their long-running original series to take on a classic, long-established IP with intense fan expectations, requiring innovation while respecting the source material. With that mission accomplished, Larian has chosen to return to the creative path that best represents its own style.
As the new "Divinity" enters its core development phase, it's widely believed that this isn't just a series comeback, but also symbolizes Larian Studios' renewed embrace of creative freedom. Whether it can replicate or even surpass its past achievements remains to be seen, but for the development team, returning to make "the game they want to make" is already a significant step.
via: GamesRadar+