Rockstar Games recently unveiled extensive details about "Grand Theft Auto VI" (GTA 6)'s driving, vehicle security, and carjacking systems during a nearly 30-minute "extended preview." Following this, prominent GTA series content creator TGG shared insights from an interview with Rob Nelson, Co-Studio Head of Rockstar North, further elaborating on the game's vehicle gameplay design.
▌Driving Evolution: Blending "GTA 4"'s Weight with "GTA 5"'s Accessibility
Regarding driving, Nelson stated that "GTA 6" aims to retain the excellent sense of weight and handling from "Grand Theft Auto IV" (GTA 4) while also ensuring the accessibility found in "Grand Theft Auto V" (GTA 5).
He noted that "everything this time is built from the ground up for current hardware," allowing the team to finely tune the drivetrain, tires, suspension, and steering, with these changes directly reflected in the vehicle's physics model.

▌Carjacking Gets Real: No More Simple 'F' Key Entry
One of the most significantly revamped core gameplay mechanics is carjacking. Players can now use the "Waink" mobile app to scan target vehicles beforehand, checking their value, whether they are locked, if an alarm is present, the necessary bypass tools, tracker level, and the cost to register them as personal vehicles, as well as their resale price. 
Different vehicle models will feature varying levels of anti-theft security. Older cars might be easily broken into with simple tools, while high-end vehicles could require a "key duplicator." This means even smashing a window and getting into the driver's seat doesn't guarantee a successful startup.
Trackers will also directly impact the escape process after a carjacking. Rob Nelson stated that players "will have to work their way up to gain access to black market dealers who can remove trackers. And trackers have different levels." In other words, players must progress gradually to meet black market dealers capable of removing trackers, which themselves come in various tiers. As players complete tasks for these merchants in the open world, they will not only be able to acquire higher-end vehicles but also receive assistance in removing more advanced tracking devices.
▌High-End Heists: Steal It, But Can You Escape?
TGG further revealed gameplay information provided by Rob Nelson, stating that high-level trackers even feature a mini-game-like mechanic where the device won't immediately report the player's location to the police as long as they maintain high speeds.
However, if players slow down for too long, the tracker will first emit a warning sound before directly notifying the police. Rob Nelson explained, "When you slow down, the tracker will start beeping, making a beep, beep, beep sound. If you slow down for too long, it will send your location signal to the police."

"Therefore, even if you successfully steal a high-end vehicle early in "GTA 6," you'll need to maintain your speed, or the police will constantly be on your tail." In other words, even if players manage to steal a luxury car early in the game, they might have to maintain a high-speed escape until they can find a safe location.
▌Stolen Wheels: Not Yours Until Registered
It's important to note that a vehicle won't immediately become the player's property after acquisition. Players must pay a fee to register it and purchase garage space, which is limited, for storage. Even if a high-value car is stolen early on, it can be hidden in a garage until players acquire the ability to remove trackers and register it, officially making it their own. 
The customization system has also been further refined, with different mod shops specializing in various areas. The classic Pay 'n' Spray paint shops return with simpler functions for repairs, color changes, and reducing police wanted levels. From carjacking and escaping to fencing stolen goods and finally legitimizing personal vehicles, "GTA 6" is expanding actions that once took mere seconds into an entire criminal gameplay loop, now imbued with greater risk and progression.
via: YouTube@TGG_ X@TGGonYT