Bruce Straley, the former game director behind the "The Last of Us" and "Uncharted" series, recently criticized the lack of innovation in modern AAA games during an interview with "Edge", specifically citing "God of War: Laufey" as an example. He has now publicly apologized to the Santa Monica Studio development team, admitting he should not have singled out a particular title.
Straley shared his apology on X (formerly Twitter): 
In a previous interview, he had highly praised the production quality of "God of War: Laufey", stating that "every pixel is amazing, the amount of work and technology behind every frame... I've made these kinds of games myself, but I'm still blown away." However, he then candidly added, "When I actually look at what you're doing in the game, I'm not excited."
Straley now re-emphasized that the issue lies not with the "God of War" team itself, but with the overall AAA industry's lack of room for taking risks.
"What I'm worried about is that our players have started to get tired of repeating the same gameplay behaviors for the past 20 years," he stated. 
He also cited "Half-Life 2", "Gears of War", "BioShock", "Uncharted 2: Among Thieves", and "The Last of Us", believing these titles had all attempted to forge new experiences within the AAA framework at the time.
"I originally wanted to have a deep discussion, but I mentioned 'Laufey', and that was my mistake," Straley finally admitted.
via: GamesRadar+