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I had seen several releases from the CCSTOYS MORTAL MIND series before, but none particularly caught my attention until the Shin Getter Robo was announced. Its design was simply unforgettable. However, due to a busy work schedule, it's only now, long after receiving it, that I've finally had the time to take it out and play with it.
Speaking of Shin Getter Robo, veteran toy collectors should be no stranger to it. Whether in "Super Robot Wars" or its anime, we've seen it countless times. Its classic status needs no further discussion. Let's dive straight into the toy review!
This is my first time handling a CCSTOYS toy, and it has left a very deep impression. It has its merits, and many of them; conversely, its flaws are also quite apparent. Let's start with the positives.
Unique Styling
The design of this Shin Getter is exceptional—incredibly bold and overflowing with domineering presence. The entire body features segmented armor effects, and combined with its heavy build, this Shin Getter looks truly powerful.
Good QC
This is a toy designed with great care. Nub marks are rare across the entire figure, the paint application is excellent, and I haven't found any major issues.
Excellent Light-Up Features
This is a highly commendable aspect. Although some collectors have pointed out that "you can still clearly see the light bulbs," the fact that the entire body can be lit up in different sections, with most light units cleverly concealed, is impressive. The methods for activation are varied; some switches are hidden on the exterior of mechanical parts, while others are tucked away inside the body. If you want to light up the entire figure without leaving certain parts on for too long, I suggest opening all the components with internal switches, turning on all the lights, and then quickly reassembling the parts. This should be the most efficient way.
The figure is divided into multiple light-up sections: one for the chest and head, two for the forearms, two for the calves, two for the thighs, and one for the waist. Is the brightness sufficient? It is indeed quite bright. So, how long do the lights last? It seems the battery consumption is quite fast; the power ran out midway through my session. Collectors will need to prepare a good number of spare batteries for emergencies. If you plan to keep it lit for long photography poses, you'll likely need to swap batteries continuously. Fortunately, all parts use the same type of battery.
If you turn off all external light sources, its glow can truly illuminate the entire body, which is quite a unique effect. However, the light units in the thighs are dimmer and exhibit some light bleed from the armor seams.
Exquisite Weaponry
Scythe
The Getter Scythe has a massive blade, and the head can be opened forward. The top of the scythe can also be connected to a drill attachment.
Axe
The Getter Tomahawk is also huge. The left and right sides of the axe head can be pulled out to reveal the internal mechanical structure.
Getter Beam Light Effect
GETTER BEAM... The beam can be displayed in two ways. One is to swap the abdomen armor for a piece sculpted in a firing mode. The other is to swap it for a piece with a plug, into which you can insert a battery and a small light bulb. It lights up with a single press.
Hand Blades
The hand blades come in two sizes: large and small. The small ones are the standard blades mounted on the arms. The large ones extend the blade to about double the length and have some articulation, giving them a very imposing look.
Stoner Sunshine
This Stoner Sunshine effect part is truly well-made, with a fantastic light effect that captures the "sun's" powerful aura! After separating the sphere, you'll see the light unit; insert two batteries, and it will light up. When handling it, you should aim the brighter side towards the camera for the best results. The other side is naturally less bright due to the battery installation. As for how to hold it? You use Shin Getter's two hands—the pair with fully articulated fingers. They are quite sturdy and can definitely hold this sphere securely.
Shortcomings
If we're talking about shortcomings, the problems lie in the details.
1. The wings require a lot of force to be pushed into the connection port on the back—this makes installation difficult, and in the end, you have to rely on brute force to get it done. Fortunately, the connection piece on the back is quite solid and doesn't come loose easily during play.
2. The wrist joints are not ball joints and are genuinely weak. As a result, they immediately fail to support the weight of the heavier weapons.
3. The weapon-holding hands are so tight you have to pry them open with the weapon's handle as if you're unclogging a pipe—I ended up spending a lot of time "prying," which was quite a painful process.
4. I didn't use the display stand because I really have no confidence in it... The figure is simply too heavy, and the stand's support arm is just too... It's not really a flaw, but I just don't trust it.
5. The light-up components are real battery hogs. I had to change the batteries shortly after starting my photoshoot. It feels like the manufacturer just wanted to show that the toy *can* light up, and that's it. I hope they can improve on the power consumption issues in the future.
6. The light-up switches are too easily triggered by accident, wasting power by constantly turning on and off. The thigh and waist light units are the most prone to accidental activation.
Overall, this figure has a high price-to-performance ratio. It's substantial and quite impressive. The design is also very fierce. However, I would not recommend pursuing sheer weight for its own sake. After all, a toy is meant to be played with, not used for "weightlifting." If it's just heavy but not fun to handle, it's meaningless.
To do even better in the future, here are a few directions worth considering:
- Recreating complex inner mechanics, which would be even better if integrated with the light-up features.
- More effect parts.
- A battle-damaged version.
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