The Origin of Hot-Bloodedness - Giant Robot

The Origin of Hot-Bloodedness - Giant Robot

Recently, I started seriously getting into model making and encountered a MODEROID 'eruption' of announcements for a series of kits that were considered difficult to re-materialize (dream mechs). Among them, Giant Robot sparked my interest in building, but I'm still too much of a novice; I didn't realize Good Smile Company's kits were so challenging to build!

The kit itself, even in its plain assembly, has a very imposing presence. The entire machine, true to its name, is very "giant".

However, when it came to serious seam line removal and part separation, it truly required a lot of thought. Additionally, the spherical studs on the limb-shaped, shackle-like mace are not perfectly radially distributed, which seems to indicate a challenge left for modelers in the design... (After inspecting the kit upon purchase, I decisively bought an electric engraving tool).

For painting, I chose lacquer paints this time, primarily using water-based paints for large areas, though I still frequently clog my airbrush. While GR's design language in its setting is realistic, it actually embodies super robot 'hot-bloodedness' in the show.

Overall, I aimed to create the cast-iron texture on the Giant Robot and that massive visual impact with strong light and shadow, adding some weathering to bring back a touch of its inherent realism.

Regarding the headache-inducing torso part separation: The assembly logic is built from bottom to top.

Lower Body

After attaching the skirt armor to the lower waist, the upper abdomen is then assembled in left and right halves.


Upper Body


At the chest armor connection point, a rectangular shape was carved out.

For the upper abdomen part, the circular peg was modified into a rectangular shape.

Finally, it was twisted on, and an opening was made at the upper abdomen's connection point for easier assembly after painting.

Big reveal: Wearing a skirt (high-waisted skirt) actually makes it look more formidable.

Additionally, ladder details were added to the face, so Daisaku has something to grab onto.


The first part completed was the super large multi-functional back rocket.

I had the whimsical idea that adding weld marks would make it look rugged and cool.

The posed hands were also painted with metallic paint and accented with some water-based paints for details.

Some scorch marks were added to the rear skirt armor.

Final completed photos:



Post-Review:

Overall, the imposing presence met my expectations. Massive shoulders, an incredibly exaggerated back rocket.

The striking Egyptian god-like face, giant robot, nuclear rocket... I truly admire Mitsuteru Yokoyama's masterful design, capable of blending these elements into such a work.

As for the finished product's articulation, let's not demand too much.

GR can truly be called the origin of hot-blooded robots!

Golden animation of the 90s combined with giant robots!

I really love the gold-embossed lettering on the old Soul of Chogokin box art.

Effort! Guts!! Invincible!!!

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