MOSHOW Shin Getter Robo! The Classic! An Orthodox Super Alloy!

This is the Getter Robo created to protect Shin Dragon.

When Dr. Saotome was resurrected, he went to space to prevent the launched Deuterium Missile from hitting Earth, but was obstructed by Corwen and Stinger, causing the missile to strike the research institute. Earth was subsequently contaminated by Getter Rays, and the surrounding area was left in a state of destruction. It was then left in the institute until it was accidentally discovered by Kei and Benkei Kuruma, who had become lost there. Go reactivated it. Afterwards, it was piloted by Go, Kei, and Benkei Kuruma. Later, Gai replaced the injured Benkei. After the decisive battle in the Pacific, it was piloted by the original Getter Robo team: Ryoma Nagare, Hayato Jin, and Benkei Kuruma.

In terms of performance, it is overwhelmingly powerful. Its strength is evident from how the original Getter Robo team fought to a standstill against the Metal Beast Getter G piloted by Saotome, and how it managed to put the giant invader army that appeared in the final episode into a tough battle.

What we are introducing to everyone is the manufacturer's trial version, so the actual product may have some changes, certainly for the better. For example, the small modesty panel behind the hip area...

Its size is similar to CCS. Although Shin Getter Robo has already been released by various toy manufacturers, this time Moshow/Blitzway focuses on "authenticity," once again bringing Shin Getter Robo to all collectors!

If you are a die-cast enthusiast, I believe this one will definitely be your best choice! Because its weight is the heaviest of any version... If the base weight is included, I believe it reaches 6KG! Additionally, the base also has magnetic components and can be used as a magnetic control switch. The main body's appearance is completely identical to the OVA version's design; if you like authenticity, I believe you will absolutely love this version.

Articulation is decent! However, due to adhering to the original design, its waist articulation can only pivot around the chest/waist section; and the fist part, due to its design, cannot be twisted at all. The soles of the feet are also integrally molded, without any separate parts. This is also an effect of the "authenticity" approach.

The weapons also faithfully follow the original, so there's no need to worry when playing with them. The joint parts adopt a ratchet design, and the tightness is appropriate. Although all the limb parts feel very substantial in hand, it still doesn't have the "flailing around" or insubstantial feeling that some Bandai figures have when picked up!

Personally, the most commendable aspect is its lighting effects! There are glowing areas all over the body, and most of them use magnetic control switches, making it very user-friendly when playing. Even Stoner Sunshine and Getter Beam have lighting effects! However, there is some light leakage in the lower chest, and due to design issues, the glowing areas on the fists/forearms use a rotary tab, so twisting the fist may cause the entire fist and light assembly to fall off; hopefully, this will be improved when the mass production version is released. Finally, it's a matter of personal preference. Since authenticity is the main focus, although the gray separation is indeed more visually striking, Shin Getter Robo doesn't have any gray parts... The manufacturer could consider changing this back to white when shipping the product.

Nevertheless, the overall quality is undeniably satisfying, and even more so after seeing its price!

Finally, a reminder to be careful of the head when moving the shoulders to avoid collisions. Also, be especially careful with the sharp points on both arms and when handling weapons, as all parts are very sharp! That's all!

It truly feels like the Warring States period in the toy industry now... Most manufacturers are focusing on high-quality, affordable products. If major manufacturers continue to be complacent, I believe they will face even greater challenges in the market in the future!

Get it now! No need to say more!

D.M.S. Play Scoring Play Scoring

Look (40) 33.5
Articulation and Poseable (20) 13
Accessories and Gimmick (20) 15
QC (10) 7
Price (10) 7

Total Score:75.5 points

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