Legendary game creator Hideo Kojima recently expressed high praise for "Clair Obscur: Expedition 33," the action RPG from French indie studio Sandfall Interactive, highlighting the team's size as his personal "ideal creative model" during a media roundtable.

"They only have 33 developers and one dog—that's my ideal development scale," Kojima stated during the session with outlets including Dexerto.
He noted that while his own Kojima Productions has expanded to over 200 employees, he personally prefers a smaller, more agile creative process. He also lamented the massive scale of modern game development: "Creation has become more and more like a war, a race to find a balance between the efficiency of a small team and a grand scale."

However, there has been some discussion regarding the actual size of the Sandfall team. Commentators have pointed out that while the credits for "Clair Obscur: Expedition 33" list approximately 30 to 40 core members, the project involved a large number of outsourced personnel for animation, QA, and motion capture, bringing the total headcount into the hundreds. Therefore, while the game is certainly a smaller-scale production compared to mainstream AAA titles, it wasn't quite the "masterpiece built by just 30 people" that some might imagine.
"Clair Obscur: Expedition 33" has received widespread critical acclaim across all platforms, boasting Metacritic scores of 93 for PS5 and 91 for both Xbox Series X/S and PC. The game has also seen impressive sales, surpassing one million units in its first three days, and even earned a personal congratulatory message from French President Emmanuel Macron, who called it "the best demonstration of French creativity and audacity."
via: Dexerto