Despite the controversy surrounding "The Last of Us Part 2," which left a negative impression on many players, developer Naughty Dog has reportedly generated significant buzz online with its rumored new sci-fi game, "Intergalactic: The Heretic Prophet." Even with some negative reactions, the title is still widely anticipated as PlayStation's next major release.

Founded in 1984 and officially named Naughty Dog in 1989, the studio operated as an independent developer until 2001, known for classic titles like the "Crash Bandicoot" and "Jak and Daxter" series. After its acquisition by Sony Computer Entertainment (now Sony Interactive Entertainment) in January 2001, Naughty Dog solidified its position in the AAA gaming market with hit franchises such as "Uncharted" and "The Last of Us."
These experiences led Andy Gavin, a co-founder of Naughty Dog, to reflect on the pivotal decision to sell the studio to Sony. On LinkedIn, Gavin revealed that the primary reason for selling the California-based studio was the skyrocketing budget for "Jak and Daxter," which placed unprecedented financial pressure on the development team.

"In the early 80s, developing a game cost less than $50,000, but by the time we made 'Jak and Daxter,' the budget had already exceeded $15 million," Gavin stated. He noted that as game development technology advanced, costs continued to escalate, with some budgets reportedly reaching $500 million within a decade. "The Last of Us Part 2," released in 2020, for instance, had a reported budget of $220 million.

Gavin added, "Selling the company to Sony wasn't just about securing Naughty Dog's financial future; it was also about enabling the studio to access more resources to continue making better games, free from the pressure of exploding budgets and the risk of a single mistake leading to an irreversible disaster." He concluded, "Looking back now, it was absolutely the right decision."
via: LinkedIn