With the highly anticipated launch of "Battlefield 6," the series is finally experiencing a resurgence after the critical misstep of "Battlefield 2042." The architect behind this revival is none other than legendary figure Vince Zampella, who famously left EA years ago to co-create the "Call of Duty" franchise. 
In a recent interview with GQ, Zampella sarcastically remarked, "The only reason 'Call of Duty' exists is because EA was such an asshole back then."
As early as 2002, Vince Zampella was still working at EA's DreamWorks Interactive, where he helped develop "Medal of Honor: Allied Assault." He presented his proposal to Steven Spielberg, successfully creating the first World War II shooter with a "cinematic battlefield" feel. That title inspired the later "Call of Duty" and cemented his status in military shooter history.
However, conflicts with EA led him to depart and establish Infinity Ward in 2002, launching "Call of Duty" and fundamentally transforming the gaming industry. Today, his return to EA to oversee the "Battlefield" series feels like a full circle of fate. 
"Battlefield 6" has reportedly shattered series records, reaching over 740,000 concurrent players on Steam in a single day, signaling a powerful return for the military shooter genre.
Zampella candidly admitted, " '2042' taught us what not to do." This time, the development team has integrated the strengths of four studios to deliver a complete single-player campaign, eight distinct modes, and classic 64-player battlefields, while emphasizing vehicles, destruction, and teamwork—a return to the series' core identity. 
David Sirland, a Senior Producer at DICE, directly stated, "Back then, 'Battlefield' was almost a niche in shooters, like 'Dungeons & Dragons.' It survived to this day because of its initial grand ambition."
While "Battlefield" still needs time to reclaim the peak era of "Call of Duty," this "return to old-school FPS" counterattack has successfully captured global attention.
via: GQ