S.H. Figuarts - Hell Rising Hopper: The Strongest Form of Zero-One?

Zero-One Hell Rising Hopper Hell Rising Hopper

Height: 197.1cm
Weight: 106.9kg
Punching Power: 60.7t
Kicking Power: 116.3t
Jumping Power: 176.61m
Movement Speed: 100m / 0.4 seconds

This form is activated using the Hiden ZERO-ONE Driver along with the Hellrise Progrise Key. The overall color scheme is black and red, with a black and white design in the center of the chest representing the Earth, symbolizing hell. The overall design is similar to that of the Shining Assault Hopper form. It possesses a hellish destructive power, capable of creating a 'Hell Rising Space' that can enclose anything within. It also has the ability to forcibly restore the body (for example, it can reconnect broken bones). Continuous use of this form will lead to a loss of control, even if used just once, and the Progrisekey itself cannot be destroyed.


This Zero-One can be said to be the coolest Kamen Rider in terms of settings! The story is quite tight, and all characters, except for the protagonist, have distinct personalities, which was truly unexpected for me!

Now, let's talk about the toy! The main body stands about 145mm tall. The accessories are limited, only 7 interchangeable hand parts, etc. Compared to other Kamen Riders, it has lower playability! However, due to its appealing design, as long as SHF faithfully represents it, it won't be too bad!

The main body features a black and red color scheme. The armor's patterns and details are outstanding, and the ZERO-ONE Driver also boasts intricate design work, with the chest area using transparent parts, making it hard to find a flaw in its appearance.

The QC is average, as there are still overflow issues with the main body. The mobility is adequate except for the head, but since the design contains many 'protrusions', one needs to be especially careful when playing with it!

Unfortunately, its appearance and design are simply too impressive, making it undoubtedly one of the D.M.S. Top 10 Best Buys!



D.M.S. Playability Score Play Scoring

Look (40) 36.5
Articulation and Poseable (20) 15
Accessories and Gimmick (20) 12
QC (10) 6
Price (10) 5

Total Score : 74.5 points

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