An unassuming white CD-R demo disc, discovered by a PC Gamer editor, has unveiled a Japanese indie action RPG that almost no one has ever heard of. This accidental find feels like unearthing a lost piece of gaming history.
During what was supposed to be a routine game collection tidying session, a PC Gamer editor stumbled upon a CD-R simply labeled "Action RPG (Temp) C81 Demo Version." Beyond this bare-bones text, the disc had no packaging, no cover art, and no game title.

This disc hails from Comiket (C81), Japan's 81st doujinshi convention in 2011, making it nearly 15 years old. The content is a game demo created by a developer named "Foxtail," but even on the developer's own website, there's no record of this particular game.
▼The developer's website offers almost no further information about the game.
The report notes that the nameless game's compressed file was a mere 7MB. While minuscule in today's era of multi-gigabyte games, it was a respectable size for an indie creation back then. The game itself has no title screen, booting straight to a menu where players can choose to start or continue.



Despite its simple appearance, the game ran smoothly with intuitive controls, featuring standard WASD movement and mouse-based rotational attacks. What truly surprised the editor was its combat system, which incorporated a "Dark Souls"-esque stamina (ST) mechanic: every sword swing consumed ST, and depleting it meant no attacks, forcing players to engage more strategically.
Beyond the basic combat design, the game's enemy AI showed surprising early diversity. Slimes would charge directly at the player, while caster-type enemies would flee when threatened, leading to tactical elements like "kiting" and "dodging fireballs" that added a layer of depth and variation to the simple pixel art.

As levels progressed, the game map evolved from initial square rooms into S-shaped mazes with twists and obstacles. Enemies also began to employ more threatening attacks; for instance, larger slimes would split into three smaller ones, making battles more challenging.
According to the report, the game features a total of 20 levels, each incrementally increasing in difficulty with a steady and nuanced curve. While there was just one looping background track, this raw simplicity lent the game a charming, handmade warmth, embodying the spirit of personal creation.
The game culminated in a simple stone monument bearing the message: "The End, Thanks for Playing." There were no flashy cinematics or hidden easter eggs, just a heartfelt, artisanal touch. PC Gamer suggests that this work likely never saw a full release or widespread recognition, yet it stands as a testament to some developer's creativity and passion, serendipitously brought back into the light by a bookshelf clean-out.
"Thank you, nameless action RPG. And here's hoping Foxtail is still out there crafting more of these charming, incomplete little gems. If so, I just hope I don't have to wait for another bookshelf purge to find them again," the report concluded.
via: PC Gamer